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[TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013

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[TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013 Empty [TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013

Mesaj  Ahito_FS Mar 10 Sept - 0:12

Salut mam gandit ca o sa fie de folos un asemenea tutorial pentru ca multi nu stuu cum sa adauge dar is doresc si alte recolte pa mapa de adaugat recolte e foarte usor dar trb sa fiti foarte atenti la adaugarea liniilor in GE,,,
Pentru inceput deschidem i3d-ul mapei dorite pentru cei care nu stiu i3d-ul il puteti deschide cu ori ce program de editat texte de preferinta Nodepad++ la FILES se adauga urmatoarele linii deschideti arhiva FructeNoiPentruFS13 iar acolo veti gasi un fisier .txt cu numele Liniile Mapei I3D aici cautati urmatoarele linii

<File fileId="10001" filename="textures/foliage/foliage_millet_diffuse.dds" relativePath="true"/>
<File fileId="10002" filename="textures/foliage/foliage_oat_diffuse.dds" relativePath="true"/>
<File fileId="10003" filename="textures/foliage/foliage_oat_windrow_diffuse.dds" relativePath="true"/>
<File fileId="10004" filename="textures/foliage/foliage_rye_diffuse.dds" relativePath="true"/>
<File fileId="10005" filename="textures/foliage/foliage_rye_windrow_diffuse.dds" relativePath="true"/>
<File fileId="10006" filename="textures/foliage/foliage_dinkel_diffuse.dds" relativePath="true"/>
<File fileId="10007" filename="textures/foliage/foliage_dinkel_windrow_diffuse.dds" relativePath="true"/>
<File fileId="10025" filename="textures/foliage/foliage_sunflower_diffuse.dds" relativePath="true"/>
<File fileId="10026" filename="textures/foliage/foliage_sunflower_cut_short_diffuse.dds" relativePath="true"/>
<File fileId="10029" filename="textures/foliage/foliage_greenwheat_diffuse.dds" relativePath="true"/>
<File fileId="10030" filename="textures/foliage/foliage_greenwheat_cut_short_diffuse.dds" relativePath="true"/>
<File fileId="10031" filename="textures/foliage/foliage_soybean_diffuse.dds" relativePath="true"/>
<File fileId="10032" filename="textures/foliage/foliage_soybean_cut_short_diffuse.dds" relativePath="true"/>
<File fileId="10033" filename="textures/foliage/foliage_cotton_diffuse.dds" relativePath="true"/>
<File fileId="10034" filename="textures/foliage/foliage_cotton_cut_short_diffuse.dds" relativePath="true"/>

Dupa care le copiati si le adaugati in i3d-ul intre cele 2 linii <Files> </Files> nu conteaza unde o poza
[TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013 Files1

dupa care la materials adaugati urmatoarele linii
<Material name="milletMaterial" materialId="10001" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10001"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>

<Material name="oatMaterial" materialId="10002" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10002"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="oatWindrowMaterial" materialId="10003" ambientColor="1 1 1" customShaderId="389">
<Texture fileId="10003"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>

<Material name="ryeMaterial" materialId="10004" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10004"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="ryeWindrowMaterial" materialId="10005" ambientColor="1 1 1" customShaderId="389">
<Texture fileId="10005"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>

<Material name="dinkelWindrowMaterial" materialId="10006" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10006"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="dinkelMaterial" materialId="10007" ambientColor="1 1 1" customShaderId="389">
<Texture fileId="10007"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>

<Material name="sunflowerMaterial" materialId="10025" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10025"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="sunflowerCutShortMaterial" materialId="10026" ambientColor="1 1 1" customShaderId="389">
<Texture fileId="10026"/>
</Material>

<Material name="greenwheatMaterial" materialId="10029" ambientColor="1 1 1" customShaderId="34">
<Texture fileId="10029"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="greenwheatCutShortMaterial" materialId="10030" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10030"/>
</Material>

<Material name="soybeanMaterial" materialId="10031" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10031"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="soybeanCutShortMaterial" materialId="10032" ambientColor="1 1 1" customShaderId="387">
<Texture fileId="10032"/>
</Material>

<Material name="cottonMaterial" materialId="10033" ambientColor="1 1 1" customShaderId="389">
<Texture fileId="10033"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
</Material>
<Material name="cottonCutShortMaterial" materialId="10034" ambientColor="1 1 1" customShaderId="389">
<Texture fileId="10034"/>
</Material>

aici e la feli ca si la Files se adauga intre cele 2 linii <Materials> </Materials> la feli nu conteaza locul liniilor liniile le gasiti in fisierul .txt cu nulele Liniile Mapei I3D subt liniile de la FILS gasiti liniile de la MATERIALS o poza
[TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013 33332

urmatoarele linii is cele da la foliage

<FoliageSubLayer name="millet" densityMapTypeIndex="9" densityMapChannelOffset="4" numDensityMapChannels="4" materialId="10001" cellSize="8" viewDistance="120" terrainOffset="0.1" objectMask="65520" distanceMapIds="31;45;46;47;48;48;48;49;50" distanceMapUnitSizes="128;128;128;128;128;128;128;128;128" atlasSize="1" numBlocksPerUnit="1.2" width="1.5" height=";0.25;0.5;0.9;1;1;1;0.9;0.13" texCoords=";0 0 0.25 0.25;0 0.5 0.25 0.5;0.25 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.75 0 0.25 0.75;0.5 0 0.25 0.144" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.5" numStates="9" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="oat" densityMapTypeIndex="10" densityMapChannelOffset="4" numDensityMapChannels="4" materialId="10002" cellSize="8" viewDistance="120" terrainOffset="0.1" objectMask="65520" distanceMapIds="31;32;33;34;35;35;35;36;37" distanceMapUnitSizes="128;128;128;128;128;128;128;128;128" atlasSize="1" numBlocksPerUnit="1.2" width="1.5" height=";0.25;0.5;0.9;1;1;1;0.9;0.13" texCoords=";0 0 0.25 0.25;0 0.5 0.25 0.5;0.25 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.75 0 0.25 0.75;0.5 0 0.25 0.144" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.5" numStates="9" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="oat_windrow" densityMapTypeIndex="10" densityMapChannelOffset="8" numDensityMapChannels="4" materialId="10003" cellSize="8" viewDistance="120" terrainOffset="0" objectMask="65520" distanceMapIds="35" distanceMapUnitSizes="128" repeatLastDistanceMap="true" atlasSize="1" numBlocksPerUnit="1.2" width="1.3" height="0.4;0.44;0.48;0.52;0.56;0.6;0.64;0.68;0.72;0.76;0.8;0.84;0.88;0.92;0.96" widthVariance="0" heightVariance="0.01" horizontalPositionVariance="0.1" numStates="15" blockShapeId="2" useShapeNormals="false" alignWithTerrain="true"/>
<FoliageSubLayer name="rye" densityMapTypeIndex="11" densityMapChannelOffset="4" numDensityMapChannels="4" materialId="10004" cellSize="8" viewDistance="120" terrainOffset="0.1" objectMask="65520" distanceMapIds="31;32;33;34;35;35;35;36;37" distanceMapUnitSizes="128;128;128;128;128;128;128;128;128" atlasSize="1" numBlocksPerUnit="1.2" width="1.5" height=";0.25;0.5;0.9;1;1;1;0.9;0.13" texCoords=";0 0 0.25 0.25;0 0.5 0.25 0.5;0.25 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.75 0 0.25 0.75;0.5 0 0.25 0.144" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.5" numStates="9" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="rye_windrow" densityMapTypeIndex="11" densityMapChannelOffset="8" numDensityMapChannels="4" materialId="10005" cellSize="8" viewDistance="120" terrainOffset="0" objectMask="65520" distanceMapIds="35" distanceMapUnitSizes="128" repeatLastDistanceMap="true" atlasSize="1" numBlocksPerUnit="1.2" width="1.3" height="0.4;0.44;0.48;0.52;0.56;0.6;0.64;0.68;0.72;0.76;0.8;0.84;0.88;0.92;0.96" widthVariance="0" heightVariance="0.01" horizontalPositionVariance="0.1" numStates="15" blockShapeId="2" useShapeNormals="false" alignWithTerrain="true"/>
<FoliageSubLayer name="dinkel" densityMapTypeIndex="12" densityMapChannelOffset="4" numDensityMapChannels="4" materialId="10006" cellSize="8" viewDistance="120" terrainOffset="0.1" objectMask="65520" distanceMapIds="31;32;33;34;35;35;35;36;37" distanceMapUnitSizes="128;128;128;128;128;128;128;128;128" atlasSize="1" numBlocksPerUnit="1.2" width="1.5" height=";0.25;0.5;0.9;1;1;1;0.9;0.13" texCoords=";0 0 0.25 0.25;0 0.5 0.25 0.5;0.25 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.75 0 0.25 0.75;0.5 0 0.25 0.144" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.5" numStates="9" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="dinkel_windrow" densityMapTypeIndex="12" densityMapChannelOffset="8" numDensityMapChannels="4" materialId="10007" cellSize="8" viewDistance="120" terrainOffset="0" objectMask="65520" distanceMapIds="35" distanceMapUnitSizes="128" repeatLastDistanceMap="true" atlasSize="1" numBlocksPerUnit="1.2" width="1.3" height="0.4;0.44;0.48;0.52;0.56;0.6;0.64;0.68;0.72;0.76;0.8;0.84;0.88;0.92;0.96" widthVariance="0" heightVariance="0.01" horizontalPositionVariance="0.1" numStates="15" blockShapeId="2" useShapeNormals="false" alignWithTerrain="true"/>
<FoliageSubLayer name="sunflower" densityMapTypeIndex="13" densityMapChannelOffset="4" numDensityMapChannels="3" materialId="10025" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" separateAvailabilityChannel="false" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1" width="1.5" height="3" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.5" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="sunflower_cut_short" densityMapTypeIndex="13" densityMapChannelOffset="7" numDensityMapChannels="1" materialId="10026" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1" width="2" height="0.7" heightVariance="0.04" horizontalPositionVariance="0.5"/>
<FoliageSubLayer name="greenwheat" densityMapTypeIndex="14" densityMapChannelOffset="4" numDensityMapChannels="3" materialId="10029" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" separateAvailabilityChannel="false" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1" width="1.5" height="2.5" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.5" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="greenwheat_cut_short" densityMapTypeIndex="14" densityMapChannelOffset="7" numDensityMapChannels="1" materialId="10030" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1.5" width="1.5" height="0.75" heightVariance="0.04" horizontalPositionVariance="0.5"/>
<FoliageSubLayer name="soybean" densityMapTypeIndex="15" densityMapChannelOffset="4" numDensityMapChannels="3" materialId="10031" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" separateAvailabilityChannel="false" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1.2" width="1" height="1.5" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.1" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="soybean_cut_short" densityMapTypeIndex="15" densityMapChannelOffset="7" numDensityMapChannels="1" materialId="10032" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1.3" width="1" height="0.5" widthVariance="0" heightVariance="0.04" horizontalPositionVariance="0.2"/>
<FoliageSubLayer name="cotton" densityMapTypeIndex="16" densityMapChannelOffset="4" numDensityMapChannels="3" materialId="10033" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" separateAvailabilityChannel="false" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="0.8" width="2.25" height="1.6" widthVariance="0" heightVariance="0.5" horizontalPositionVariance="0" growthNumStates="7" growthStateTime="2.4e+007"/>
<FoliageSubLayer name="cotton_cut_short" densityMapTypeIndex="16" densityMapChannelOffset="7" numDensityMapChannels="1" materialId="10034" cellSize="8" viewDistance="75" terrainOffset="0" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="1.2" width="2.25" height="0.5" widthVariance="0" heightVariance="0.04" horizontalPositionVariance="0"/>

la feli se adauga intre <FoliageSubLayer> </FoliageSubLayer> la feli nu conteaza locul unde sunt situate aici este necesar sa dati o cautare cu notepad++ pt a va usura cautarea linilor cautarea o dati cu numele <FoliageSubLayer si va duce acolo unde trebui o poza
[TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013 3232323232
Dupa ce ati facut acesti pasi salvati si deschideti folderul mapei dumneavoastra si creati un folder cu numele SCRIPTURI acolo veti adauga scripturile gasite in arhiva FructeNoiPentruFS13 folderul Scripturi dupa care deschideti moddescul mapei si acolo adaugati liniile gasite in arhiva FructeNoiPentruFS13 fisierul .txt cu numele Linii Pentru Scripturi si Text Script
<sourceFile filename="map/Scripturi/hirse.lua" />
<sourceFile filename="map/Scripturi/roggen.lua" />
<sourceFile filename="map/Scripturi/hafer.lua" />
<sourceFile filename="map/Scripturi/dinkel.lua" />
<sourceFile filename="map/Scripturi/sunflower.lua" />
<sourceFile filename="map/Scripturi/greenwheat.lua" />
<sourceFile filename="map/Scripturi/soybean.lua" />
<sourceFile filename="map/Scripturi/cotton.lua" />

<text name="rye">
<en>rye</en>
<de>Roggen</de>
</text>
<text name="oat">
<en>oat</en>
<de>Hafer</de>
</text>
<text name="millet">
<en>millet</en>
<de>Hirse</de>
</text>
<text name="spelt">
<en>spelt</en>
<de>Dinkel</de>
</text>
<text name="sunflower">
<en>sunflower</en>
<de>Sonnenblumen</de>
</text>
<text name="soybean">
<en>soybean</en>
<de>Sojabohnen</de>
</text>
<text name="greenwheat">
<en>greenwheat</en>
<de>Grünweizen</de>
</text>
<text name="cotton">
<en>cotton</en>
<de>Baumwolle</de>
</text>

aici puteti sai dati dumneavoastra locatia scriptului unde se gaseste scripturile iar liniile din fisieru Text Script se adauga intre cele 2 linii <l10n> </l10n>

si ultimul pas este pozele recoltelor le gasiti in arhiva FructeNoiPentruFS13 folderu Poze Recolte Script
aici procedati la feli ca la scripturi creeati un folder si dati ori ce nume doriti eu am pus numele Huds
locatia pozelor o puteti face deschizand scriptul dorit eu am deschis scriptul sunflower linia poze este aceasta
local sunflowerhudFile = Utils.getFilename("mods/NUMELE MAPEI/map/HUDS/sunflowerHud.dds", getUserProfileAppPath()); o poza [TUTORIAL]Cum Sa Adaugi Fructe Noi Pentru Ori Ce Mapa Din FS2013 23323
dupa ce ati facut aceste modificari salvati,,,,,scripturile le puteti deschide tot cu NOTEPAD++..// toate texturile care le gasiti in arhiva FructeNoiPentruFS13 folderul Texturi Foilage le adaugati in interiorul mapei folderul textures/foliage aici copiati tot ce contine in interiorul folderului Texturi Foliage cam asta ar fi tot acestia sunt pasiii necesari pentru a obtine o mapa cu recolte noi pentru FARMING SIMULATOR 2013
sper sa va fie de folos acest tutorial succes....
[Trebuie sa fiti inscris si conectat pentru a vedea acest link]


Autor:Mihai94
Ahito_FS
Ahito_FS

Mesaje : 124
Data de inscriere : 25/05/2013
Reputatie : 1

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